About Us

About Us, Project Want, Gift Guides To The Best ToysHi, so nice of you to stop by. My name is Anna Oppenheimer and I am the founder and managing editor of Project Want. We know about running life on a budget and that is why we're promoting responsible consumerism. Life gets cluttered. That's why a number of the items reviewed here cost greater than those cheaply produced.

Our goal is to provide you with the best tools to simplify life and connect with your kids. You'll find organization and parenting tips, reviews and guides of the best kid's products for 2018 and kid-friendly recipes. A great life change is to purchase things you adore and that will last. 

We feel like it's our job is to weed out the junk for you so that you don't need to. We find great pleasure researching and testing our items so we can be proud to recommend the items to you. 

Our criteria are listed below.

Project Want's toy evaluation, criteria, and process

To be recognized, a product should be determined by Project Want and our testers to have entertainment or educational value. Our focus is on analyzing these variables:

Replay Value
The toy was entertaining the first time outside but can it keep your baby/child/teen engaged for weeks, months, years?

Quality/Appearance
Does the toy feel and look well-made? Is it a toy that product retailers will be pleased to have on their shelves? Would parents value the item's quality? From all visual indications, is the toy intended to last?

Interaction/Fun Factor
Items which encourage a good number of face-to-face playful interaction get high ratings from us. If kids laugh out loud, even greater!

Creativity
Does this inspire imagination and engage children to keep playing? Does the toy fuel learning through creativity?

Engage Young Minds and Motor Skills
Does it promote curiosity, gross or fine motor skills and motivate problem-solving skills?


Several above requirements would depend, partly, on what we believe represents itself to be. If a product happens to be a family game or group video gaming, we will consider relating to sociable interaction and playfulness the game provides. 

Weighing of Criteria
Several requirements that are mentioned might depend on that what we think the toy represents itself to be. If it appears to be an educational item, then we will evaluate factors associated with learning and development. If an item happens to be a family game or group video gambling, we'll evaluate the interpersonal value. The product's instructions and packaging must be cohesive and show value to consumers.

Criteria We Use In Evaluating Products

  • What is the purpose of the toy? How well does it perform? Can a child use this toy?

  • How long was the toy designed to last, and how long will a young child be able to play with the toy with the toy working to its full capacity?

  • What is the toy made to do, and can a child play with it once it's doing what it was made to do?
  • Is it safe and well-designed, and could it withstand the unpredictable?

  • Does it "match" the developmental needs, passions, and typical abilities of the kids for whom it had been designed? What message will it convey?

  • Toys can inform you much about values parents desire to convey. For instance, does that reflect previously sexual stereotypes that limit children's sights of themselves and others?

  • What will a young child learn from the item? Could it be a "smart" item that can engage the child's brain or just a novelty with limited play time until it's discarded? Is it interesting? No item makes our Iist if a child finds it boring, no matter how "great" or "educational" it promises to be.

  • Are the instructions correct and easy to follow?

  • Maybe the packaging is impossible to open up?

  • The convenience of assembly -- was it easy to put together? Parents can appreciate this one!


Project Want is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com. 

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